AusGamers got hands-on with the reimagining of Doom at this year's QuakeCon. Read on for more!
Hands-On with id Software's DOOM Reimagining!
We have an extensive feature detailing 10 'Triple-B' games you should be looking out for over the next two years!
10 'Triple-B' Games in 2015 and 2016 to Look out For!
A new in-engine reveal trailer for Total War: Warhammer has dropped, and it's awesome!
Total War: Warhammer In-Engine Trailer is Awesome!
Has Rocksteady pulled off the perfect crime with their long-delayed Batman: Arkham Knight? Read our complete spoiler-free review to find out!
Batman: Arkham Knight Review - The Perfect Crime!
Post by Eorl @ 05:05pm 17/06/14 | 2 Comments
Fez developer Polytron has revealed in a recent blog post that their next focus will be not be on developing a new game, instead opting to help release the indie title Panoramical.

Writing in a new blog post, Polytron founder Phil Fish explained that the move was part of a fresh chapter for the company, named Polytron Partners. "Polytron has spent the last two years getting its affairs in order," he explained. "Wrapping up Fez and its six subsequent ports kept us busy for a while. Now that that's done, and that we've had time to recharge, I'm super excited to finally close our first chapter and move on to the next one."

Fish and his development team will help offer "production and promotion" to the indie title, which is being created by duo Fernando Ramallo and David Kanaga. Polytron's producer Marie-Christine Bourdua will "organise the game's final stretch of development". Finji, another indie company, will help with day to day operations and payment logistics.

Panoramical will be launching on Steam for Windows and Mac come 2015.




polytronfezpanoramical





Latest Comments
Mantorok
Posted 05:20pm 17/6/14
People want Phil Fish to promote their game? He was terrible at PR for his own game.
groganus
Posted 05:37pm 17/6/14
This is kind of new thing that's happening here and there in the Indie Scene. Successful Indie Studios focusing on helping other Indies get there foot in the door. It's a modern form of being a publisher with out being a publisher, they offer more a mentor role in the development. This is partly because Indies have no idea what they are doing. Tim Schaffer is doing a similar kind of thing with LAST LIFE.

Generally there is financial reward for this kind of agreement though it's generally no where near what a standard publisher would charge and the studios still keep all the freedom they would normally have by just being complete independent. The downside is there is a lot more risk for the "Publisher" who is putting forward time and money. But the whole process is meant to elevate the risks and get products shipped.
Commenting has been locked for this item.