It's been quite a while since we heard or saw anything about Everybody's Gone to the Rapture -- the next title in the works at The Chinese Room, the UK indie studio that brought us Dear Esther and Amnesia: A Machine for Pigs -- but among its E3 coverage, the official PlayStation blog has served up a brief new trailer for fans of first person games sans guns.
An accompanying blog post
penned by The Chinese Room co-director and composer Jessica Curry explains just a little bit more about the game:
If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story.
Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.
Everybody's Gone to the Rapture is due on PS4 in 2015. Check out the new video and an atmospheric sampler from the game's work-in-progress soundtrack below.