beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 10:53am 06/06/14 | 0 Comments
The Astronauts, a Polish indie studio founded by former People Can Fly (Bulletstorm, Painkiller) devs Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki has released the first official trailer for its debut title, The Vanishing of Ethan Carter.

We've seen quite a bit of in-game imagary from this one already, but damn do those environments look even nicer in motion. The game is being developed on the Unreal Engine, using a design technique called photogrammetry, where real-world objects are painstaking scanned and imported into the game engine and stylised by artists.
The Vanishing of Ethan Carter is a first-person weird fiction horror in which you - Paul Prospero, an occult detective - try to solve the mystery of a missing boy named Ethan Carter.

The trailer is a real-time in-game capture (PC), just with the cameras set to tell a certain story.
Contrasting the lush scenery is a glimpse of ugliness from the game's mysterious narrative at the end.

The Astronauts are targeting "third quarter of 2014" for the game's launch on PC.













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