League of Legends' iconic Summoner's Rift map will soon be getting a rather in-depth overhaul applied to it, including revamps of certain jungle enemies and texture changes developer Riot Games announced today via the official site
The update will be hitting the Public Beta Environment soon, and will be part of Riot's goal to improve the game while still preserving the iconic map's style of play, the common three-lane seen in other MOBA titles. Riot has assured players that the "fundamental structure" of the map will stay untouched to ensure the preservation.
"Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are exactly as they are on the current map," the announcement reads. "The intention is to keep moment-to-moment League of Legends the same while improving gameplay through additional clarity."
Key changes also include drawing the player's attention to the most important information on the map in the moment of play, such as breakout fights, particle effects and more. Riot also noted that jungle changes will be coming in this map update including new monsters that are "sporting designs that more accurately reflect their respective gameplay characteristics."
"Beyond this, Summoner’s Rift should help players and spectators stay oriented. The western half of the map looks damaged by the emergence of Baron Nashor, while the eastern half feels ancient and overgrown. This, alongside each quadrant’s respective buff, gives every jungle section thoughtfully placed landmarks and subtle color cues."
In related League of Legends news, games.on.net is reporting that Australian Internet provider iiNet has now made all gameplay on the Oceanic servers of Riot's MOBA completely quota free. Definitely a big win for one of the more consumer-friendly ISPs and will surely help those struggling with small quotas.