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Post by Eorl @ 04:49pm 04/06/14 | 9 Comments
DICE has made due on their promised netcode improvements to the military FPS Battlefield 4, announcing that a new patch will be rolling out across all platforms this week with PC and last-gen consoles already getting a taste as PlayStation 4 and Xbox One await later releases.

This marks the first update developed in the Community Test Environment (CTE), a new initiative by DICE to gain community feedback on in-development patches before handing them out to the public. DICE had also used additional telemetry data gathered on the CTE to further enhance changes.

The patch also adds the "High Frequency Bubble" for PC, PlayStation 4 and Xbox One, which will allow server updates in the player's immediate vicinity to happen more often. Essentially the goal is to create a smoother and more "correct" player experience, at least according to the Battlelog post. The feature is turned off by default, and has three different levels: Low, Medium and High.

More on the feature including future plans for the fourth mainline Battlefield and complete patch notes can be found at the Battlelog post.





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Latest Comments
ph33x
Posted 07:17pm 04/6/14
From BLog.

What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.


The play of words is remarkable. Once these guys are done here they should join an Australian political party.
Python
Posted 07:20pm 04/6/14
Here's a performance video they put online.

infi
Posted 07:37pm 04/6/14
now i have to figure out a reason to want to play bf4 again. one day i just stopped and never started again.
FSCB
Posted 07:38pm 04/6/14
And they want consumers to be really happy about this after nearly 7 months of rubbish?
I'll admit, recently I had a session of BF4 after not touching it for a good 3 months...and yes, it has been improved 10-fold, but still I can't help but think that it is all a bit farcical from both DICE and EA.

Overall, just a very disappointing experience after initially showing such potential when it was first compared to the half-baked game that was BF3.
MARLINBLADE
Posted 06:49am 05/6/14
Been off for a few months now cause it was virtually unplayable with my remote area pings and totally rubbish netcode... moving interstate though and about to get me a house with access to a much better connection... Think i'm ready to get back into it and log some serious hours.
Tollaz0r!
Posted 07:04am 05/6/14
What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.


Cool, so the essentially upped the tick rate ;p

Gung-ho
Posted 09:40am 05/6/14
Their test uses a server with 2 players.

It's my understanding and experience that BF4 suffered as player numbers increased and could become an entire map duration rubber bandathon on the full 64 player servers.

Would have been more interested in seeing the performance differential on a fully raging 64 player conquest large map.
ph33x
Posted 10:03am 05/6/14
Their test uses a server with 2 players.

It's my understanding and experience that BF4 suffered as player numbers increased and could become an entire map duration rubber bandathon on the full 64 player servers.

Would have been more interested in seeing the performance differential on a fully raging 64 player conquest large map.

Yeah, I've been ragging hard on BF over the past few months so I wasn't going to keep going, but yes you are correct.

Their test environment can't get any better and even then it takes 30-50ms for the game alone to do its calculations. It's clear that something very wrong has happened early in coding the networking on the engine. Something so fundamental that it can't be fixed completely without ruining everything else. Let's face it, in WoW you can have 300 players on your screen and the tick rate is still stupidly high, all while using far less than 1/1mbps.

It only brings up more questions, what happens when half the server is inside this so called bubble? Maybe it's the new way to dos someone, just get a pile of people to follow him around in Battlefield.
Tollaz0r!
Posted 10:30am 05/6/14
The frostbite engine has never had good netcode. You would have thought that Frostbite 3.0 would have targeted the netcode from the very start.

They do all this fancy graphics business, but don't bother to make substantial progress on their netcode. Sort of shows where their priorities are. Fancy looking game that sells on hype and pre-release. Excellent netcode doesn't sell a game in the pre-release or even the first big week of sales, so why bother eh?
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