We take a look at Telltale's latest adventures in Gearbox's Borderlands to find out just what you can expect from this new adventure series.
Tales from the Borderlands - Episode 1: Zer0 Sum Reviewed
We take a look at Ubisoft's next iteration in the Far Cry universe to see just what is on offer
Badger Badger Badger - Far Cry 4 Reviewed
We chat with Blizzard RTS veteran Allen Dilling on the past, present and future of StarCraft!
StarCraft II: Legacy of the Void Developer Interview
Post by Eorl @ 12:06pm 04/06/14 | 0 Comments
Dragon Age: Inquisition developer BioWare has taken to their website (via Polygon) to offer some more in-depth details on the fictional spirit realm known as the Fade, thanks to some letters and transcripts from in-game characters.

Those who have followed the series since the original will remember the Fade as a spirit realm housing demons and the "imperfect copies of cities and people in the real world." One letter noted that the Tevinter Imperium tried to map the terrain of the Fade, however ultimately failed the endeavour after spending some rather large sums of gold and human slaves.
The relationship of dreamers to the Fade is complex. Even when entering the Fade through the use of lyrium, mortals are not able to control or affect it. The spirits who dwell there, however, can, and as the Chantry teaches us, the great flaw of the spirits is that they have neither imagination nor ambition. They create what they see through their sleeping visitors, building elaborate copies of our cities, people, and events, which, like the reflections in a mirror, ultimately lack context or life of their own. Even the most powerful demons merely plagiarize the worst thoughts and fears of mortals, and build their realms with no other ambition than to taste life.
You can check out the two new letters in full here and here to discover more on the Fade, and swing by our game page for the latest screenshots, info and more.



dragon age: inquisitionbiowarelettersthe fade





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!