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Post by Dan @ 09:55am 02/06/14 | 8 Comments
Epic Games sure isn't wasting any time on its recent commitment to open development of a completely free new iteration of its acclaimed arena shooter Unreal Tournament, now making a very early prototype of the game available for public download and scrutiny.

The only catch is that in order to run the prototype, you'll need Unreal Engine 4 toolset which Epic now offers under a $19/month subscription license. A blog post over on the Epic Games Community explains:
Senior Designer, Nick Donaldson posted a prototype for users to try and forum members have been discussing it and posting their own prototypes. Subscribers to Unreal Engine 4 are able to download and play the prototypes as well as create their own. Be sure to check out the prototypes and jump in to the conversation!

Nick and Matt were also hard at work last week on the UT weapons. Matt created a prototype of the shock rifle and worked on shock combos. Nick created the blueprint prototype of the Minigun and Flak Cannon. Joe Wilcox quickly found the Minigun was a bit overpowered in the Deathmatch playtest and was nearly unstoppable. You can join in the weapon discussion in the UT Weapon Design forum.
Development on the new Unreal Tournament supposedly only officially commenced when the announcement was made a couple of weeks ago, so they've already come quite a way. Head over to forums.unrealengine.com if you want to get involved in the design process.












Latest Comments
Audi
Posted 10:03am 02/6/14
No thanks, I'll wait.
ph33x
Posted 10:11am 02/6/14
Epic Games sure isn't wasting any time on its recent commitment to open development of a completely free new iteration of its acclaimed arena shooter Unreal Tournament, now making a very early prototype of the game available for public download and scrutiny.

Mad! I'll get it this afternoon and give them any input I can since this is a community game!

The only catch is that in order to run the prototype, you'll need Unreal Engine 4 toolset which Epic now offers under a $19/month subscription license.

I have to pay for it? F*** that. There goes any input from me. /community game.

-----

This s*** is actually starting to piss me up the wall. An EPIC blow to Unreal Tournament and it's not even pre-Alpha yet.
Dan
Posted 11:13am 02/6/14
I have to pay for it? F*** that. There goes any input from me. /community game.
It's effectively uncompiled code they're offering up, really not deserving of criticism imo.

I'd suspect that further on down the track they'll probably push out a build that can run standalone, but this is an absurdly early prototype of a game that has only been in development for a few weeks. Most indie devs don't let people see anything this early in the process; unheard of for an outfit the size of Epic.
breno
Posted 12:26pm 02/6/14
You dont really have to pay for anything, if you have UE4 toolset, your most likely some kind of developer/designer, and that's who they're looking input from at this stage, not some jacked up teenager who thinks CoD rocksorz..
ph33x
Posted 12:36pm 02/6/14
You dont really have to pay for anything, if you're already paying of course.

Fixed.

Cod is s***.
Jboy
Posted 06:51am 03/6/14
I guess the final release will be free but modding will cost you the monthly fee. I guess that will be their revenue system.
ph33x
Posted 08:45am 03/6/14
I dislike how they've gone with a monthly fee. They should remove it and change the royalty percentage to like 15% instead of 5%.

Or else Diggersfall 2 will never come out.
Audi
Posted 01:15pm 03/6/14
Or else Diggersfall 2 will never come out.


LOL.
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