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Post by Eorl @ 11:11am 23/05/14 | 14 Comments
After celebrating Diablo 3's second birthday with a much-loved 100% boost to Legendary drops, Blizzard has announced that the loot buff will now be a permanent stat change, because you know, at Blizzard, the cake is not a lie.

"I come bearing exciting news," wrote Blizzard's Travis Day on the Diablo 3 forum. "Due to the overwhelming popularity of our Anniversary buff we have decided to keep the increased Legendary drop rate once the Anniversary celebration ends. Once the buff is disabled tomorrow morning, you will find that the new base line drop rates for Legendary items will be the same as those you have all enjoyed for the last week."

The change to the drop rate has been met with overwhelming joy, with many celebrating the permanent change by frolicking in the much-improved loot shower. One thing is for certain, it's always good to see a developer listening to their community and feedback.

Console players will soon be able to enjoy the loot-filled pinata with Diablo 3: Reaper of Souls Ultimate Evil Edition launching August 19th for PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.





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Latest Comments
Raven
Posted 11:14am 23/5/14
Wait, so basically for the entire life of D3 now, Legendaries are going to practically be blues?

That seems... uhh... rather s***.
So what will the new 'rare' items be?
fryzeegunner
Posted 11:18am 23/5/14
broken game now
Hogfather
Posted 11:29am 23/5/14
Wait, so basically for the entire life of D3 now, Legendaries are going to practically be blues?

Legendaries are often not amazing, and you will want the rare ones / greens anyway for endgame. Yes, when you get to level 70 it will be even faster to get all the basic legos to start doing torment 1-2. Big f*****g deal, T1-2 is endgame training wheels. It will still take a mountain of hours to get your set gear / rare legos for higher levels.

In D3 without trading you're normally chasing a particular drop or two. Its really f*****g hard to get the ones you want, even with the updated drop rate. Its not like you log in and get a free Kridershot or Kukiri Starmetal. It was far too grindy to advance into upper Torment the way it was, as you required a combination of very specific, extra-rare legendaries. With newer harder torment features coming it was time to lift the barriers a bit more.
paveway
Posted 11:28am 23/5/14
not really

the genuinely good legendaries ie. character set items are still hard as f*** to find
Hogfather
Posted 11:30am 23/5/14
not really

the genuinely good legendaries ie. character set items are still hard as f*** to find

That was at Raven right because I said this but in much more refined and compelling prose.
Obes
Posted 01:07pm 23/5/14
And they are even harder to find with a good set of stats.
samatt
Posted 03:07pm 23/5/14
Yeah I agree with the change, who seriously has 500 hours to grind T6 gear for each class? More fun, less of a clingy b*****.
paveway
Posted 04:13pm 23/5/14
That was at Raven right because I said this but in much more refined and compelling prose.


i'd like to think i was more concise / less rambley
Hogfather
Posted 04:18pm 23/5/14
i'd like to think i was more concise / less rambley

Well yes, you probably would.
ph33x
Posted 06:15pm 23/5/14
While I have all my gear, I could do with better rolls on said gear. Some items haven't dropped twice yet and I spammed the living tits out of this game for the past week.

What they haven't specifically mentioned is the rift fragment bonus staying (when you do bounties). I haven't tested it yet but I assume that prt has been turned off. As a result, half of last night was spent farming rift tokens.

Edit: They also didn't mention set items. From what I recall legendary and set items have their own multipliers and the set items aren't affected by these changes.
paveway
Posted 07:03pm 23/5/14
Apart from blackthorns and travellers sets obviously
existence
Posted 03:21pm 24/5/14
i has wand of woh
paveway
Posted 10:02am 26/5/14
wizards are for f*****s
ara
Posted 02:44pm 26/5/14
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