advanced warning: fun
AusGamers was given a chance to not only get hands-on with a portion of the multiplayer from Call of Duty: Advanced Warfare, but to also chat with Sledgehammer's Michael Condrey!
couch slayer
Diablo 3: Reaper of Souls Ultimate Evil Edition is now upon us, but it might as well be called "definitive edition". Read our review to find out why - click here!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
Post by Eorl @ 11:36am 06/05/14 | 2 Comments
Horror games are one of the more difficult genres to get right in the gaming world, and one that is still struggling to hit that perfect cord. Developers have found time and time again that horror games require a fair amount of balance in how they scare people, from overuse of jump scares to not enough scares or even how voice acting is handled. Many of these complicated structures to the genre can be both a curse and a gift, and using them well can really tell how dedicated the developer is.

Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, is now out and about in the world of light, trying to convince you that it is just as scary. To help us see whether it truly is a scary title is our own Nathan "NachosJustice" Lawrence, who finds that Daylight has the smart ideas, but the execution is rather poor.
If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
Check out whether his screams of horror were real or not in the Daylight review.





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Latest Comments
ytime
Posted 12:08pm 06/5/14
HOnestly thought this was AGs review of daylight savings.
nachosjustice
Posted 09:54am 07/5/14
You might be onto something, ytime...
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