beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 11:36am 06/05/14 | 2 Comments
Horror games are one of the more difficult genres to get right in the gaming world, and one that is still struggling to hit that perfect cord. Developers have found time and time again that horror games require a fair amount of balance in how they scare people, from overuse of jump scares to not enough scares or even how voice acting is handled. Many of these complicated structures to the genre can be both a curse and a gift, and using them well can really tell how dedicated the developer is.

Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, is now out and about in the world of light, trying to convince you that it is just as scary. To help us see whether it truly is a scary title is our own Nathan "NachosJustice" Lawrence, who finds that Daylight has the smart ideas, but the execution is rather poor.
If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
Check out whether his screams of horror were real or not in the Daylight review.

Buy now from SteamUS Only USD$14.99!
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Latest Comments
Posted 12:08pm 06/5/14
HOnestly thought this was AGs review of daylight savings.
Posted 09:54am 07/5/14
You might be onto something, ytime...
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