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We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 09:26am 06/05/14 | 0 Comments
The official PlayStation blog has published a new developer diary style trailer for Destiny, feature several Bungie developers dicussing the game's loot, weapons and armor -- describing the nuances of gear and the meticulous design that has reportedly gone into each peice.
Destiny’s arsenal is vast and varied: fire-spewing shotguns and head-melting fusion rifles coexist beside traditional pistols and rifles. Weapons span three broad categories: Primary (autorifles and hand cannons), Special (shotguns and sniper rifles), and Heavy (rockets and belt-fed machineguns).

There’s plenty of variety within each category, too. The autorifle sub-category includes burst-fire pulse rifles, single-shot carbines, and an array of full-auto assault rifles that prove murderously effective at close range. Despite the sprawling arsenal, Bungie’s designers are taking pains to hand-tune each weapon’s look, feel, and lore, making them feel like natural extensions of the game’s fiction, not the expressions of some rampant computer algorithm.

Helpfully, you can break down unwanted gear into raw components that reinforce your favorite weapon with new effects, including “elemental” damage in the form of Arc, Thermal, or Void damage that can stack on top of your weapon’s base damage and introduce new strategic wrinkles.

Armor, meanwhile, fortifies your defenses and augments your class stats. Destiny’s armor designs look strikingly different, running the gamut from space marine to neo-Roman, retro ‘60s-inspired and beyond. Off the battlefield, you’ll visit the Tower to show off your new gear, decode salvaged equipment, or pick through the nearby shops.
Watch the clip below, and find out more about Destiny in our own recent interview with David Dague, and hands-on preview.

Destiny is coming to PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 9th, but sadly, still no word on PC.






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