beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 02:43pm 02/05/14 | 3 Comments
Dragon: Age Inquisition is heading into alpha testing stages according to BioWare writer David Gaider in his new blog, which has revealed a rather in-depth look behind the development scenes for the third title in the series.

“So there’s still new content being created, but at this point it’s more about dealing with the content we have and getting it all to work," wrote Gaider in his new blog post. "This is also the stage where most of the big cuts happen, since we can still create new content to deal with those cuts (as in ‘change the writing to accommodate a change in the story flow’). Once we hit Alpha, cuts are generally things that are simply excised in their entirety, without any ability to really work around them for the sake of logic or flow."

Gaider explained that this process is rather common, and is usually dubbed the cutting stage where the team weeds out weaker ideas to give stronger ones more shine. While he didn't go into any detail on what may be cut, he did offer some insight into the process that BioWare are doing.

“The writing team is mostly out of the pool insofar as voiced dialogue goes. So the last of it can go through the pipeline and get edited, recorded and localized before being passed on to the cinematics people. At this point we’re mostly working on what we call ‘non-VO text’ …the codex entries, item and talent descriptions, GUI text. Pretty much anything that needs words."

Dragon Age: Inquisition will be available for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come October 9th. Want to know more on BioWare's new RPG? Check out our latest interview with producer Cameron Lee on all things Dragon Age.












Latest Comments
Arpey
Posted 02:51pm 02/5/14
Ten bucks says that the internet will be whipped into a frenzy over the thought of the fat being trimmed to make way for the good stuff because they don't read past "There will be cuts."
niteheh
Posted 05:38pm 03/5/14
Given they haven't really told us what's in the game I'm not sure why'd they'd point out that they're taking stuff out of the game.
deadlyf
Posted 05:54pm 03/5/14
Pretty sure they are just talking about your standard editing that happens with anything like this whether its a book, game or movie where the weaker parts of the story are cut for a better overall experience.
Nickname
Email Address
Comment
 

If you already have an account, please login here


You need an account to participate on AusGamers.

This form will quickly create one for you - you will just need to confirm your email address by clicking on a link in an email that will get sent to you.

Your comments will be published once your email address has been confirmed.

 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks