Post by Eorl @ 01:44pm 24/04/14 | 3 Comments
Sony Online Entertainment president John Smedley has confirmed players will not be able to purchase performance enhancing items in the upcoming zombie-survival free-to-play MMO H1Z1.
In a post on the game's dedicated subreddit, Smedley revealed the team had come to several conclusions following its first monetization meeting regarding how Station Cash (the game's premium currency) will be applied. "We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that," Smedley wrote. "Nor will we sell boosts that will impact [that point]."
The team will instead sell wearable items in addition to those that can be found and crafted in the game, which they feel will be a "good, fair revenue generator."
In keeping with the survival theme, Sony does plan to allow players to loot items from one another, including those purchased with premium currency. However, the looting player will only receive a copy of the item with limited durability, while the player that purchased the item will keep their original unbreakable version.
The president of SOE also outlined several new game details, including first and third-person perspectives with vehicles in third-person only. Smedley also commented on the rather common comparison to DayZ, stating that H1Z1 "is a survival in a Zombie Apocalypse game. So is Day Z. [Bohemia Interactive] have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors."
Check out both the monetisation Reddit post and the Q&A post for a whole smorgasboard of info on the game, and hopefully we'll be seeing some more solid gameplay soon.