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Post by Dan @ 10:58am 17/04/14 | 0 Comments
Swedish indie developer Vreski has released the first prototype gameplay for its Hong Kong Massacre project, and as Rock, Paper, Shotgun succinctly puts it, it is pretty much a "none-too-subtle marriage of Hotline Miamiā€˜s utterly peerless top-down intensity and the aesthetic of Hong Kong action cinema ala John Woo".

From the developer's official blog:
The idea of the games is that the player is set out to hunt down a triad leader(or similar) in Hong Kong, his whereabouts is unknown so your job is to track him down. You do this by finding people in his organization for more clues. When you start the game you have a map with different locations available. These acts as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit, and so on. I also want to include levels that are more stealth based (haven't tested this yet so it might not work at all), and some where you only take out one target.

The main game mechanic is the ability to slow down time whenever you want. This is crucial to be able to clear a harder level. When you slow down time you can dodge bullet by rotate your character and also rack up shoots when killing enemies. In the future I want to extend this ability with some more stuff.
The game is currently in development for PC, Mac and Linux and expected to launch before the end of 2014. Watch the gameplay clip below.













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