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Diablo 3: Reaper of Souls Ultimate Evil Edition is now upon us, but it might as well be called "definitive edition". Read our review to find out why - click here!
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Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
Post by Eorl @ 01:06pm 03/04/14 | 0 Comments
Guild Wars 2's upcoming April Feature Pack is just under a fortnight away, but looking at ArenaNet's most recent teaser, it looks like this content pack may be one of the more significant updates the game has seen since its release.

Since beginning the rolling updates on March 20th, the developers have revealed a number of upcoming changes to Traits, Skins, Crits, Slots, PvP as well as some other more fluff game systems. Today's latest post details a rather large milestone change for the game, the introduction of a "Megaserver System." This new dramatic change will dramatically alter how players populate various zones across Tyria, including dungeons and PvP. ArenaNet are hoping that by merging all servers together into one giant server, friends and guildmates will be more consistently placed together on the same busy map and boosting the more quieter ones.

Currently Guild Wars 2's server system is simple enough, with server world's being separated and any full zone pushing players into that server's "Overflow." Through the new megaserver, overflows will be abolished - instead each version of a zone will have equal standing, allowing it to be populated by all players from any home server.
"You will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system we’ve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests."
Of course, the idea of one large server bringing together the entire region playerbase is a solid theory, questions still remain as to how this practice will work. Some of those have been answered in a short FAQ, though more specific ones - like how boss timers will work or the more obvious question on World vs World - will be answered in a separate post later in the week according to ArenaNet.

The new megaserver system won't be introduced in one sweeping change, the official website suggests. Instead, players will see the system rolling out across level 1-15 zones, main cities and the PvP lobby. That will all begin happening on April 15th, when the Feature Pack is released. You can find out more on all the new systems coming in the massive update over here, including a complete rundown of the megaserver functionings.





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