beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 09:59am 15/03/14 | 11 Comments
Those who may have been eagerly awaiting news as to when EA and Maxis' sim city builder would finally be available in offline mode will be glad to hear that update 10, the patch that will include the ability to play offline, is currently in "final testing”. “Almost there Mayors,” the Twitter post said yesterday.

Originally launching as a completely online-only title, SimCity had some very large launch issues that left many fans quite soured of the series. Ranging from the inability to actually play the game through to progress being lost and some features not even being implemented, the online-only launch was definitely a disaster. Luckily, EA and Maxis have decided to remedy that with the ability to play the game completely offline.
Our game routes pieces of data from one city to another as data flows through the regions. All of that code exists on the server, and now we’ve brought all of that down into the client. The client processes the region box, which is what all of the cities pushes their data into. We’ve brought that down into the client as well.

And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play. This in itself required major optimizations in order to run the simulation locally. We have an obligation to make the game fun and functional on all specs of machines. We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled due to poor optimization.
Currently there is no ETA on when the patch will be out, but with the recent Twitter comment it is definitely getting closer.

(compare all prices)

Latest Comments
Posted 10:26am 15/3/14
ummm, I want to play this, and offline would be the only way for me

however I dont want to reinstall origin
Posted 10:36am 15/3/14
I want Big Fat Cities please :(
Posted 11:48am 15/3/14
If only they had of done the obvious thing and included all this from the very beginning of the design phase. Such monumental failure.
Posted 07:28pm 15/3/14
I washed my hands of this rubbish days after it was released, and I won't be returning to it, not when they declared it impossible to enable people to actually make decent sized cities.
Posted 11:09pm 15/3/14
Yep i have to agree, the city sizes are Bull $@!$@!. What an absolute joke that they are even continuing to try and fix this game. They need to just walk away from it and never try again. EA is pathetic.
Posted 09:57am 16/3/14
They really ballsed up what Sim City is about, certainly not Sim-Village. Banished is the better of the two village simulation games.
Posted 10:22am 16/3/14
Posted 12:34pm 16/3/14
"We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled"
There's two things to laugh at in that sentence.
Posted 09:51pm 17/3/14
I have actually strted to enjoy this game again, I bit the bullet and got the Cities of Tomorrow pack and it's way better. Pity it's not free, it fixes a lot of the problems the vanilla game had (not completely though).

They've already stated that they won't make the cities bigger themselves but will leave it up to modders. The excuse they have is that they want the game to be able to be played on "your dad's work computer". Bulls***, I'm sick of having a nerfed game because some kid can't afford his own computer!
Posted 10:16pm 17/3/14
Pretty upset you cant make bigger cities. The main problem is that the all the cities dont really talk to each other. I made a profitable city making computers and TV's however there was not enough space for residential so i made a another city for residential. the industrial city started losing money because it had no employees, but the residential city said there was too much unemployement. I had Uni at both places and also had trains and buses and ferries so they could commute. however it still failed and went bankrupt
Posted 11:00pm 17/3/14
I really want to play this but no way I'm going to pay for it.
You must be logged in to post a comment. Log in now!
Log In

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks