beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:09am 03/03/14 | 0 Comments
You might consider the tower defense foundation of Plants vs Zombies, removed and replaced with third-person shooter mechanics, a slight against the IP and the genre. And you'd be right to also just assume the whole thing, as is represented in Plants vs Zombies: Garden Warfare, microtransactions included, one giant cash-in.

But it never means that a game can't still be fun, even if you can buy stuff to help you in-game, as long as it's not required in order to enjoy the experience. This is what Jickle discovered in his review of the game, which he now finds himself heavily drawn back to, even after finishing his in-depth analysis.

Click here for our Plants vs Zombies: Garden Warfare review.





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