beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 01:31pm 28/02/14 | 0 Comments
The ID@Xbox self-publishing program has been growing, with Microsoft's director of the program Chris Charla today confirming another 65 developers have signed on to the program, bringing the total number over 200.

"ID@Xbox is a global program and we're committed to bringing the best from around the world to Xbox One," Charla said in a post on Xbox Wire. "The first ID@Xbox games are in certification now and, as always, we continue to look for ways to improve the creation process for our ID@Xbox partners with new processes and tools."

The list includes a large number of indie devs ranging from various studio sizes, and includes established veterans like The Behemoth (Castle Crashers), FarSight Studios (Pinball Arcade), and Zoe Mode (Crush, Zumba Fitness World Party) to upstart outfits like Glass Bottom Games and Heart Machine. The full list of newly added ID@Xbox developers can be found on the Xbox Wire page.












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