shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 11:06am 28/02/14 | 0 Comments
As Sony Online Entertainment has developed sandbox creation MMO Everquest Next Landmark as a separate game client and game world from its more traditional MMO counterpart Everquest Next, there is a lot less need to keep its mechanics grounded in the boundaries of a usual fantasy RPG.

Because the primary goals of Everquest Next Landmark are Minecraft-esque resource gathering and construction, as opposed to the usual MMORPG questing and monster hunting, its creators have been able to implement several systems to improve freedom of movement, one of which is a grappling hook.

The latest video in SEO's Building Blocks trailer series demonstrates how players can use the grappling hook to get around quick and access those hard to reach places with ease. Check it out below.

Everquest Next Landmark is currently in alpha testing and expected to launch as a free-to-play title later this year on both PC and PlayStation 4.













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