beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
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We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:08am 24/02/14 | 3 Comments
Respawn Community Manager and Friend of the Site, Abbie Hepp, has told Polygon the recent Titanfall beta managed to host some two-million users (and then some), and gave the team a pretty decent amount of data to help the game ease its way out of the gate come launch day, March 11.

"You never want to say that everything is going to be perfect,” Heppe told the site. "Obviously there are things that can change. But you don’t want to say, "oh no, there will still be problems", because you don’t want to give people a lack of confidence in what you’re doing. I think that this beta was really about giving people confidence that not only will we be communicative with them, but we’re actively trying to work out any bugs now."

On the technical front, there was also a lot to be learnt where Microsoft's Xbox Live service is concerned, especially with Xbox One, and while Australia and New Zealand are still suffering some serious ping issues, Respawn came out of the beta confident they were getting their heads around Microsoft's systems.

"People are expecting the game to have problems, and I want to make sure that it doesn't," asserted Jon Shiring, Titanfall's launch engineer. "I want to do everything I can to make sure that it launches well. The Xbox Live compute platform is all brand new. [Forza 5] used it a little bit, but they weren't as reliant on it as we are. The game is completely reliant on it. If it's down, nobody can play.

"That's what we went in expecting," Shiring added. "Let's see what breaks, fix it, and then once we get to the concurrency we're looking for, let's push it as far as it'll go and see what breaks on the high end too."

So, good news for those with a decent connection, and passable news for us? We'll see when the game is out in the wild proper.





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Latest Comments
Lewk
Posted 03:02pm 24/2/14
The truth for us Aussies is that we need local servers. Plain and simple. No local servers, no buy! Sorry respawn.
MARLINBLADE
Posted 03:38pm 24/2/14
I had 200 pings on PC with the beta and it was so good compared to the likes of BF4 with 70 ping... I'll be buying regardless of local servers at launch
qmass
Posted 07:55pm 24/2/14
the really heavy reliance on client side prediction to make s*** connections feasible certainly helps but I still think Ill be waiting for Australian servers. it still hiccups and isn't as good as low latency.
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