beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 04:03pm 19/02/14 | 0 Comments
AusGamers headed to Sony's Sydney offices recently with one goal - to finally get some hands-on time with Infamous: Second Son. Joab "Joaby" Gilroy was tagged in to take Sucker Punch's gorgeous game through its paces and to see what life was like in Delsin's shoes.

The beautiful rendition of Seattle, only slightly modified for gameplay purposes, is the sort of thing that could only happen on next-gen consoles (or a sufficiently beefy PC), and the game took full advantage of the Dual Shock 4 controller as well - as flagship titles for next-gen consoles go, Infamous: Second Son looks tough to beat.
In Infamous Second Son, the choices seem far less rigid, and there seems to be room for interpretation - even if your progression system isn't innately aware of it. Once the full game drops on March 21 we'll get to see where Sucker Punch goes with it.
Check out the full preview on Infamous: Second Son to see Joaby's thoughts.

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