to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 10:59am 18/02/14 | 1 Comments
Epic Games has released another video in its series of behind the scenes technology demonstrations for the Unreal Engine 4, this time discussing how they created the 3D volume texture explosion in the impressive Infiltrator Demo.

In the eight minute clip, developers Francois Antoine and Zak Parrish walk through the process step by step, describing the workflow of creating the virtual pyrotechnics. Check it out below.

Latest Comments
Posted 03:58pm 18/2/14
that's kind of cheating...yeah it's being done in real time, but it's not real time volumetrics.
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