hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 04:03pm 13/02/14 | 2 Comments
As its Kickstarter crowdfunding campaign pushes into its final week, Warhorse has released another new feature showcase for the ambitious open world medieval game Kingdom Come: Deliverance. As had been promised, this one is all about the game's combat, with an intense focus on the authenticity of the melee combat of the era.
Good combat mechanics is at the heart of every RPG and we are very proud of ours. It's based on real-time collision detection and inverse kinematics; technologies that were difficult to use for game-critical mechanics on previous generation hardware. The result is a combat experience that looks and feels believable and natural, yet is not constrained to few sets of canned animations that have to be executed in perfect synchronization. The system seamlessly integrates things like interaction with environments, different heights of opponents or uneven terrain. Our combat is a blend of tactics and timing, skills of the player and stats of the character.
The twelve minute clip is heavy on developer commentary, but has plenty of lush in-game demonstrations of the various combat implementations, which involve a wide range of medieval weaponry and siege equipment. Check it out.













Latest Comments
Rominion
Posted 09:48pm 13/2/14
Ive done sword fighting for years, how can they say this is authentic? There is so many things wrong with the motion of fighting and the intensity and speed. Its like watching to grandpas fight with swords who are immortal.
Enska
Posted 06:01pm 14/2/14
what the fuck, i cant even watch the first 30 seconds of that video without feeling like I'm drunk. learn to use a fucking tripod.
You must be logged in to post a comment. Log in now!
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks