to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 04:03pm 13/02/14 | 2 Comments
As its Kickstarter crowdfunding campaign pushes into its final week, Warhorse has released another new feature showcase for the ambitious open world medieval game Kingdom Come: Deliverance. As had been promised, this one is all about the game's combat, with an intense focus on the authenticity of the melee combat of the era.
Good combat mechanics is at the heart of every RPG and we are very proud of ours. It's based on real-time collision detection and inverse kinematics; technologies that were difficult to use for game-critical mechanics on previous generation hardware. The result is a combat experience that looks and feels believable and natural, yet is not constrained to few sets of canned animations that have to be executed in perfect synchronization. The system seamlessly integrates things like interaction with environments, different heights of opponents or uneven terrain. Our combat is a blend of tactics and timing, skills of the player and stats of the character.
The twelve minute clip is heavy on developer commentary, but has plenty of lush in-game demonstrations of the various combat implementations, which involve a wide range of medieval weaponry and siege equipment. Check it out.

Latest Comments
Posted 09:48pm 13/2/14
Ive done sword fighting for years, how can they say this is authentic? There is so many things wrong with the motion of fighting and the intensity and speed. Its like watching to grandpas fight with swords who are immortal.
Posted 06:01pm 14/2/14
what the fuck, i cant even watch the first 30 seconds of that video without feeling like I'm drunk. learn to use a fucking tripod.
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