Post by Eorl @ 03:54pm 30/01/14 | 3 Comments
While the news that Australian servers may not be available at launch is definitely a bleak outcome for local gamers, the news isn't all that bad when it comes to Respawn Entertainment's mech-infused FPS Titanfall.
According to a recent post on the Titanfall forums (via Joystiq), Respawn Programmer Jon Shiring revealed the studio "rolled out 3 new server builds and completely moved players from one build to the next without interrupting gameplay," insinuating that the team is now able to update the servers without hurting playtime. He added that players "never noticed a difference" outside of certain bugs vanishing from the multiplayer shooter.
This experiment was all conducted during the recent closed alpha playtest that a select number of Xbox One users gained entry to, with the result being that players were never locked out of the game during patch deployment. Shiring confirmed that this will be how the majority of updates will be handled in the final version of Titanfall, though not for the more major patches.
"We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing."
Titanfall launches on March 11 for PC, Xbox One and PC. A beta is expected for all platforms sometime soon, though Respawn hasn't given any specifics yet on how you'll gain access to this beta. Our guess, pre-ordering more than likely, but we'll have more when it comes to hand so keep your eyes peeled.
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