Post by Dan @ 11:10am 30/01/14 | 42 Comments
The hotly anticipated multiplayer only shooter from the former Call of Duty stewards at Respawn Entertainment is due to launch on March 13 2014 around the globe, but it's looking increasingly unlikely that there will be any servers for the game hosted locally in Australia.
Kotaku Aus picked up on this discussion from the developer's official forums where some uncertain comments reportedly from Respawn Community manager Abbie Heppe fall just short of concluding that Aussie or New Zealand players won't have access to local servers, with a Singapore data centre probably being the closest port of call.
Titanfall has been one of the games more heavily promoting its use of the cloud services that Microsoft has been touting as a major feature for the Xbox One, which are supposedly offered as an included benefit to developers creating games on the new Xbox platform.
As we understand it, because of its Xbox One roots, Respawn has geared the entire multiplayer architecture on all platforms around Microsoft's Azure Cloud services, but while Microsoft has announced plans for Azure datacentres in both New South Wales and Victoria, they're not online yet, and don't look likely to be in time for the game's March 13 launch.
Comments from Microsoft made to Lifehacker, suggested that Australian Azure data centres could be open before the end of 2014, but there's been no word on progress since their announcement late last year.
As a multiplayer-only game, and a fast-paced shooter, Titanfall will depend heavily on low latency connectivity for a good gameplay experience. With ping times from Australian to Singapore in the vicinity of 120ms, not even the best client prediction can smooth out frustrating mismatches between what you and your opponents see when a virtual rocket is fired from your mechanised exoskeleton. If the expected beta test kicks off in a few weeks, at least there will be an opportunity to try before you buy.
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