to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 08:56am 28/01/14 | 0 Comments
Microsoft's big announcement to kick off the week was that the company has acquired the full rights to the franchise from developer Epic Games, with development on future titles planned at its fledgling Black Tusk studio in Vancouver.

Respected Producer Rod Fergusson will be joining the Black Tusk team to lead development on the continuation of the franchise he helped create during his time at Epic Games. The move is a surprising choice from Fergusson, as he had only recently relocated to the San Francisco Bay Area where he was establishing a new studio and an 'exciting new project" for publisher 2K Games.

Speaking to Polygon, Fergusson explained his personal transition without mention of the presumed dollar signs:
"First it's a homecoming on many levels — returning to my Canadian homeland after 15 years, returning to Microsoft where my games career got started and of course coming home to making my favorite franchise of all time — Gears of War," he wrote. "Second, I was really impressed with the extremely talented team of people at Black Tusk and I'm really looking forward to working with them to move Gears forward. And third, I never really felt that I was done with Gears and so I was really excited to continue what we started. I have a lot of great ideas of how we can grow the franchise."
Fellow Gears of War creator and current free-agent Cliff Blezinski has taken to his blog to confirm that he won't be involved in the franchise's new future in any capacity:
I’m not going to move to Vancouver and work on it.

I’m not going to consult on it.

My headspace is in the future now, not the past. I have come to realize that until you give people something new to focus on they will obsess about the past. (good problem to have!)
The announcement has disappointed many Xbox One owners that had been looking forward to the announcement of a new intellectual property from Black Tusk, however Microsoft's Phil Spencer explained to Polygon that the teaser trailer shown during Microsoft's E3 2013 Media Briefing had been "more of a concept piece"
"The studio has really been incubating different ideas over the past six to nine months on what they might work on," he said, "but the discussion with Epic obviously didn't start yesterday. We've been in this discussion for a while. The leadership team there has known for a while."

Because Black Tusk was already working with the Unreal Engine on Xbox One, the opportunity to bring Gears of War to the studio "was actually a nice coincidence," Spencer said, and not something planned during the formation of the developer.
Microsoft's acquisition of Gears of War is being widely viewed as a parallel to its treatment of the Halo franchise, which was purchased in full from Bungie and similarly handed to a new in-house studio to manage in 343 Industries.

No hint at release date for a new Gears of War game has been offered.

(compare all prices)

Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!
Log In

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks