Post by Eorl @ 03:25pm 24/01/14 | 3 Comments
When Blizzard revealed their newest expansion to the behemoth of an MMO World of Warcraft, Warlords of Draenor, one of the biggest changes coming to the game is in the form of new character models for a majority of the vanilla races. Today, the studio has revealed a work-in-progress version of its redesigned human female model.
To help us understand some of the changes going into these new models is senior art director Chris Robinson, who reveals that Blizzard's goal in changing the game's player models is to deliver a "spiritual update" to the existing characters - in essence bringing them up to par with some of the more recent expansion models like the Goblins and Pandaren but also "retaining the core look and feel that has always made them your character."
The updated models involve a notable jump in polygon count and texture resolution; an increase in the amount of "bones" available for better animations and facial expressions; and moving to the same rigging that Blizzard used to animate the Pandaren in Mists of Pandaria. From someone who has been playing World of Warcraft for more than seven years, these changes are a much needed welcome, especially to the human race which is one of the earliest models according to our interview with Blizzard's Helen Cheng and Marco Koegler at Blizzcon last year.
"For the human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is," said Joe Keller, senior character artist for World of Warcraft at Blizzard.
You can find an image of the redesigned human female below; the original model is the one on the furtherest left if you couldn't tell. World of Warcraft: Warlords of Draenor will be available sometime later this year.