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oracle of ages
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to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Eorl @ 01:15pm 24/01/14 | 3 Comments
With the development of the DayZ Standalone going at a steady pace - a patch was just deployed yesterday adding berries, decreasing weapon spawn and adding graffiti - creator Dean "Rocket" Hall has appeared on Reddit in a AMA (Ask Me Anything) regarding where he sees the standalone title moving next, with mentions of increasing difficulty as time goes by.

Among the game's change in pace, Hall also confirmed that upcoming improvements to the very popular survival horror game includes milestones like "hunting, camping, bows and vehicle." As part of the AMA, Hall suggested that vehicles are an easier addition to the game than the more complex player bases or transport such as aircraft.
“Vehicles will be done based on the architecture we are doing for items/weapons now (i.e. attachments). So it’s in progress really. We are replacing the physics system for items (throwing, etc…) and this new middleware will be used for vehicles also.

“Bases will take longer. Barricades will happen first,” he said. “I think helicopters and small aircraft will be important. But they should be very complex to maintain.”
According to Hall, these additions will make what is already considered a hard game more difficult. The plan, according to Hall, is to "increase the difficulty significantly as new functionality comes online (such as throwing and improvised weapons, hunting, bow and arrow.” Currently at this time personal experiences have found that the difficult in DayZ isn't really there once a player has been well-equipped, with the only deterrent being death itself.

As always with DayZ, Hall still recommends waiting this one out until a more solid platform is established. He admits that the game is still a long way from its final form, where "It’s currently about 20% of what I’d want for DayZ.” Engine performance was also brought up when a suggestion was made about including Oculus Rift support, with Hall stating that such additions are on the cards but “we would need to drastically improve client performance first.”

Other worthy notes include Hall's want for endgame goals that require teamwork, and eventually collaborative gameplay seen in the MMO genre. “This kind of endgame stuff is quite key to what we want to do. However, in order to do this we have to perfect the architecture which is what we are doing now. Certainly I think underground bases and advanced vehicles will allow some of this really exciting and ‘eve’ style play,” he said.

When asked about the profit he has made so far on DayZ, Hall revealed that he had sold the rights to the game to Bohemia Interactive, though is receiving royalties on any and all sales. “Compared to royalty rates for other artists and such I am probably doing very well. Compared to game designers (who mostly don’t get royalties) I’m doing extremely well,” he said. “My royalty rate is not insignificant (it is fairly significant).”

You can read up on the full AMA over here, which as pointed out by VG247 also include his real-life tactics for zombies (though everyone should have a plan for that day) and oddly enough why drank his own urine. Yummy.





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Latest Comments
uhohh
Posted 02:13pm 24/1/14
i think that he should really be focusing on the netcode of what is already there. the game is great and obviously successful and i would have prefered he refined what he had already created before just adding more content to increase sales. it's really frustrating doing pvp at the moment because of the sometimes 1 second delay and glitching when engaging another player.
Enska
Posted 04:14pm 24/1/14
and the fucking mouse accel. aiming is so shit atm.
Lynx
Posted 05:27pm 24/1/14
What Enska said. Every time I want to play, I'm reminded of how bad the look and movement feels and I disappoint quit again.
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