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Post by Eorl @ 11:17am 23/01/14 | 5 Comments
Kingdom Come: Deliverance, the open world RPG from Czech indie studio Warhorse, has revealed it will be splitting the PC and next-gen game into three episodes as a way of managing workloads and costs, along with the launch of a Kickstarter campaign.

What makes this different than most other crowdfunding attempts is that Warhorse isn’t expecting to fund Kingdom Come: Deliverance exclusively from the community. Instead, the £300,000 goal it hopes to achieve will be used a proof of concept to its current investor, who Warhorse revealed has given $1.5 million in seed money.

Warhorse was founded in 2011 by creator of the Mafia games, Dan Vávra with UFO trilogy's Martin Klíma with a team that notably includes developers of Operation Flashpoint and ArmA. To help differentiate Kingdom Come from the many other medieval RPGs out there, Warhorse are completely dropping the fantasy aspect, instead focusing on authentic combat of the time period.

Speaking with RPS, the Warhose director Daniel Vávra explainded that the game's episodic choice was due to the story being "written from the beginning as three chapters, so it makes sense to do it this way."
Every chapter is placed on a new map, but if you’re on a quest in chapter two, you can come back and do quests in the chapter one location. But otherwise the new story takes place on a new map. So we decided this was ideal. The first chapter still has nine square kilometers [of map size] and 30 hours of gameplay, so it’s not a small game. We will lower the price accordingly, though. It’s not going to be $60 per episode, but rather $35 or something. That’s our plan.”
For a great look at what you can expect Kingdom Come: Deliverance to look like check out the Kickstarter page which delves into the rich history that the team are hoping to bring alive. Kingdom Come: Deliverance is expected to hit PC, Mac, Linux, PlayStation 4 and Xbox One.

Latest Comments
Posted 11:28am 23/1/14
Looks f*****g cool
Posted 04:12am 24/1/14
It does (look cool), and I really want to back it, but something tells me that [at best] it's only ever going to feel partially complete.

Mafia 2 had some great mechanics but lacked so much (compared to similar games of its time) and here's hoping none of the guys there with ARMA on their resume are working on interface or input code.

I like that they're honest about their approach with Kickstarter, I also like the idea (conceptually).
I heard nothing about multiplayer which is a bit of a let down.
Posted 09:15am 25/1/14
It's hit the kickstarter goal 36hrs in. If it pulls it off I'll be all over it.
Posted 01:53am 26/1/14
Looks like Mount and Blade but more complex and looking better graphically 10 fold. Hard to tell what the combat looked like.
Posted 01:13pm 26/1/14
too 24 hours for this to get the funding it needed
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