beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:12am 22/01/14 | 0 Comments
If you don't like wrestling, you can surely still appreciate the need for its videogame outlet to get with the times. Yes the 'sport' is largely 'fixed', but as any aficionado will tell you, that's not the point.

We saw, with alarming clarity, just what taking your series into "next-gen" can mean with Visual Concepts' NBA 2K14 for PS4 and Xbox One. With 2K now behind the wheel of the WWE series and the technical and design competence of Visual Concepts, it's time the WWE soap opera was given a new lens filter -- one to bring it into the modern age of gaming, and one that could potentially help it reach new audience heights.

Paul "Hoops" Houlihan knows this, and put his educated and passionate thoughts to digital paper for a feature about retiring the old WWE videogame guard, to bring in the new.

Click here for his feature on why WWE games need to rest a while in order to come out stronger.












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