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Post by Eorl @ 11:12am 21/01/14 | 0 Comments
Project Zomboid’s developer Indie Stone has revealed on their official blog that PvP and PvE multiplayer will soon be hitting the top-down survival horror, though there is no ETA on exactly when this will occur.

"No ETAs as usual but hopefully its clear that it’s not far off. Though ‘not far off’ doesn’t necessarily mean this week, or next week. But then again that’s in the realm of remote possibility none-the-less. It all really depends on how well future tests go and what new issues crop up, but it’s certainly not months away – or ‘next year’ as per previous community estimates.”

While there are currently no set details on maximum player count for the persistent hosted servers, the post does reveal that the team were able to experiment successfully with 10-12 players on a local connection, though it could possibly be pushed further. The team also mentions that split-screen could be a future possibility, with up to four players on one screen.
Anyone with a copy of Project Zomboid will be able to launch their own dedicated console only Project Zomboid server just by passing the appropriate parameters to the executable (or running a batch file, or whatever) with whitelists and blacklists, choice of co-op or PvP (purposefully defaulted to co-op to ram the point home) and all that goodness.

Servers will be fully moddable using the same stuffs you mod PZ with now. Modders will be able to create their own networky messages to sync the server and client, and we’ll add checksums to check both server and client are running the same mods. In future we could look to auto-download stuff in cases the clients don’t have what is required.
It isn't all text that the blog update offers, with three dev videos showing off the multiplayer in action which you can check out over here. What are your thoughts on the introduction of multiplayer aspects to what was originally a single-player zombie survival? Leave us a comment below.












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