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Post by Eorl @ 10:15am 21/01/14 | 4 Comments
Ahead of its Febryary 27th release date, Eidos Montreal and handler of the PC version, Nixxes, have released the minimum and recommended system specs for Thief on PC.

Here are the minimum system specs:
  • OS: Windows Vista with platform update
  • CPU: High-performance dual core CPU or quad core CPU
  • RAM: 4 GB
  • Graphics Card: AMD Radeon 4800 series / Nvidia GTS 250
  • DirectX: DirectX 10
  • HDD/SSD: 20 GB
  • And here are the recommended specs:
  • OS: Windows 7 or 8
  • CPU: AMD FX 8000 series or better / Intel i7 Quad Core CPU
  • RAM: 4+ GB
  • Graphics Card: AMD Radeon R9 series or better / Nvidia GTX 660 series or better
  • DirectX: DirectX 11
  • HDD/SSD: 20 GB
  • Eidos also revealed on their blog post that the team has partnered up with AMD "to leverage the advanced capabilities of Radeon graphics processors, including AMD's Eyefinity multi-display technology, TrueAudio, Mantle API, and state-of-the-art DirectX 11 rendering for the best image quality on PC." While the Mantle API hasn't yet been proved to actually offer any substantial improvements, it is always nice to see devs take hold of new tech.

    Thief will be available on February 27th for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.





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    Latest Comments
    carson
    Posted 11:15am 21/1/14
    Does ATI offer anything like nVidias PhysX? PhysX is awesome in my opinion and I really wish more games had it.
    copuis
    Posted 05:08pm 21/1/14
    wow those specs are low
    Toxus
    Posted 05:17pm 21/1/14
    I hope the PC version graphics aren't ugly as shit because of consoles..
    WirlWind
    Posted 06:02pm 21/1/14
    Carson, you can do a hack which involves putting in an Nvidia card like a 9800GT in a second PCI-e slot along side your AMD card and using hacked drivers to use the 9800GT for PhysX and the AMD for rendering, but it's a pain in the butt to get working.

    Sadly, Nvidia are all about the "Let's make AMD second class citizens where physics are involved!", with some people thinking they're actually intentionally limiting CPU PhysX so their GPU's look better.

    Considering my GPU has like 8.2 TFLOPS of power, I'm pretty sure that if Nvidia allowed it, I'd be able to handle GPU physics :P
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