beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 03:39pm 16/01/14 | 0 Comments
With both new generation consoles now firmly spread across the world in a number of homes, it comes time to test each console outside of there launch games. One of these available now on Xbox One is Max: The Curse of Brotherhood by Press Play.

Max: The Curse of Brotherhood is the Xbox One’s first puzzle platformer, built in Unity, and based on an older, forgotten game that was designed with touch screens and motion controls in mind. As Jickle finds out through his adventures, this premise isn't as bad as it sounds.
It’s fun and spirited, and well suited to a launch that has been awash with big showy blockbusters – it’s something to relax with, or to let the kids play when you’re done with Dead Rising.
To find out the full thoughts on the newest title from Press Play check out the full review of Max: The Curse of Brotherhood here.












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