hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Eorl @ 03:39pm 16/01/14 | 0 Comments
With both new generation consoles now firmly spread across the world in a number of homes, it comes time to test each console outside of there launch games. One of these available now on Xbox One is Max: The Curse of Brotherhood by Press Play.

Max: The Curse of Brotherhood is the Xbox One’s first puzzle platformer, built in Unity, and based on an older, forgotten game that was designed with touch screens and motion controls in mind. As Jickle finds out through his adventures, this premise isn't as bad as it sounds.
It’s fun and spirited, and well suited to a launch that has been awash with big showy blockbusters – it’s something to relax with, or to let the kids play when you’re done with Dead Rising.
To find out the full thoughts on the newest title from Press Play check out the full review of Max: The Curse of Brotherhood here.












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