Kosta "Toadovsky" Andreadis is back with his second gameplay diary for Diablo 3: Reaper of Souls, this time focusing on the raised level cap of 70 and what that means for gameplay in the new expansion.
Diablo 3 proper, effectively stopped being "fresh" and "exciting" once level 60 was reached, and repetition was the only tool you could really use to get their in the first place. For gluttons of punishment, this probably wasn't a big deal, for everyone else though, it was. Thankfully everything surrounding the level 60 plateau seems to have been front and centre on the development drawing board for Reaper of Souls, as Kosta explains not only about how much more engaging and fun it is to now strive for level 70, but the player-choice in just how you do it along the way.
Click here for his Diablo 3: Reaper of Souls Beta Diary #2 - The Not-So Long Road to 70