hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 10:54am 15/01/14 | 0 Comments
Valve has quietly added official virtual reality support to the Steam Client itself, with a new option enabling tweaks to the application's interface that make it more navigable for users wearing an Oculus Rift head-mounted display.

The VR-tailored interface is essentially just big picture mode, but when viewed through an Oculus Rift device will appear as an enveloping curved screen that the user can look around using head-tracking.

A community post from Valve's Joe Ludwig describes how the command line parameter --vr enables the new mode, however VR blog roadtovr has some more specific directions for Oculus Rift devkit users, as well as the demonstration video below.
  • Go to “Library”, “Tools”, and download SteamVR
  • Opt into SteamVR Beta. Make sure it’s up-to-date
  • Set Steam to start in Big Picture mode.
  • Create a shortcut to Steam and add -vr to the launch options
  • IMPORTANT: Set the Rift as an extended monitor and make sure it’s the secondary.
  • Start Steam using your modified shortcut.
The news comes on the day before Valve's Steam Dev Days developer only conference, where the studio is expected to have a heavy focus on its various VR pursuits, including a VR SDK expected to help standardise some of the ways that games interface with virtual reality devices.













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