beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 03:18pm 10/01/14 | 0 Comments
Publisher and developer Sony Online Entertainment has revealed that their free-to-play MMOFPS PlanetSide 2 will be shifting to a more focused content development cycle for the new year, releasing smaller weekly updates.

“We'll be [able to] more rapidly respond to bugs and balance issues in the game without having to rely on hotfixes as much,” Planetside 2 Creative Director Matt Higby wrote on the game’s official forums (via PCGamer). “We'll also be able to release new content more frequently and consistently. Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update.” As part of this new policy, SOE will also update and playtest on Planetside 2's Test servers a lot more often.

This new process is starting to become a trend among the MMO genre, with other big name title Guild Wars 2 adopting its bi-weekly update schedule to help keep players entertained and not waiting for "that big update." Higsby also assured players that larger content updates will still happen, and will be slotted in alongside the smaller updates.





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