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Post by Eorl @ 01:33pm 07/01/14 | 4 Comments
Zenimax Online's upcoming MMO, The Elder Scrolls Online, is getting closer to its launch date and to help players understand more about Cryodiil's PvP zone, a new interview on what it means to be an Emperor has emerged.

Speaking with OXM (via VG247), the developers explained that reaching Emperor status depends on earning Alliance Points, which can be gained through killing other players, healing allies and taking control of a keep. Conquering these structures also benefits your allies by expanding your controlled territory alongside zone-wide buffs - the more keeps you have the better the buffs will be.

"Players who become Emperor will get a full skill line that they keep throughout the rest of their lives in The Elder Scrolls Online," Sage observed. "It won't be easy to become Emperor, but we think people will be glad they worked for it."

Those looking to become the Emperor in ways other than PvP will be disappointed as it looks to be the only political avenue for success. Are you looking forward to The Elder Scrolls Online? Let us know in the comments below.

The Elder Scrolls Online will be making its way to PC on the unique date of 4-4-14, with PlayStation 4 and Xbox One players having to wait until less specific date of June 2014.

Buy now from Green Man Gaming for only GBP£49.99 (USD$59.99 on Steam)!
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Latest Comments
Posted 01:45pm 07/1/14
I don't think I'd want to be an emperor in an Elder scrolls game - they tend to die a lot.
Uriel Septim VII is murdered right at the start and kicks off the events of Oblivion, and one of the quests is to assassinate Titus Mede II in Skyrim.
Posted 02:05pm 07/1/14
Sounding more and more grindy -.- hopefully not another WoW PVP grind lol
Posted 02:49pm 07/1/14
All MMOs are a grind, if not it wouldn't be addictive and people wouldn't continue to suck time into the game.
Posted 03:20pm 07/1/14
Yep. The biggest 'most serious' MMO's are the ones where it has taken a long time to build yourself up.

Look at Eve, alliances of around 10,000 people fighting for a common cause (against other alliances of 10,000 people). Some of them have been in there for so many years and a simple wrong move from the right person could bring a bad end to millions of man hours of work that you can't get back with a simple ticket. Spies in that game will spend more than a human year trying to convince everyone that they are on their side. Hilarity ensues.
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