hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 11:32am 06/01/14 | 0 Comments
Double Helix Game's Xbox One exclusive revamp of the classic Rare fighter Killer Instinct is among the first console platform titles to launch with a free-to-play business model, and the contents of the free component is expected to change over time.

Upon launch, the fighting game offered up one playable character for free, permitting all players to use Jago in battle for the last few weeks, locking the rest of the roster behind microtransactions. In the latest patch, the free character option has been changed to Sabrewulf, while Jago has been moved back behind the paywall (thanks Polygon).

Publisher Microsoft has previously indicated that the free character is expected to continue rotating, presumably with the intention of encouraging frugal players to keep coming back for another look as the game continues to evolve.

A host of other changes accompany the character change in the latest patch, and you can view the full list on the official Double Helix Games forums.












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