We had a chance to catch up with some of the Dying Light development team from Techland, and spoke one on one with producer, Tymon Smektala, who ran us through a lot of what their zombie survival title is all about.
But while the game itself can be said to channel elements of DICE's Mirror's Edge and Techland's own Dead Island series because of a number of base elements pulled from each respective title, Smektala isn't a fan of the comparisons, explaining that there's a lot more to the systems they've implemented in their game, and goes so far as to reign in what Mirror's Edge actually was over his forthcoming Dying Light.
"I think it’s a lazy thing to say," the producer asserts. "If you look at the game, it has zombies in it and it’s melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror’s Edge.
"Of course, that description is ok, and covers the basics of Dying Light, but I don’t personally really like that description because it’s just a very small part of the picture that we’re trying to paint here... Mirror’s Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I’m pretty happy with how it plays -- you’re really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it’s realistic for you to go there."
Our full interview covers off a lot more including co-op, their new engine, systems and much, much more. Click here for our Dying Light developer interview