Post by Eorl @ 12:35pm 09/10/13 | 4 Comments
Trendy Entertainment, developers of the original tower defence title Dungeon Defenders has confirmed that their upcoming sequel will no longer be including any MOBA elements, instead sticking with the RPG-Tower Defense genre like the original title.
The news was revealed through a lengthy blog post on the developers website, noting that the recent shift in the game's design was just one way to "incorporate their community’s feedback into Dungeon Defenders 2.”
“We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus,” said Philip Asher, MD at Trendy Entertainment (via VG247).
The first thing we needed to do to steer us back on course, was involve the whole crew. We started looking at DD1 and brainstorming. What did we do well and want more of? What did we want to improve? What were the most exciting aspects of making a sequel to the original game? We generated tons of ideas and ultimately created The Five Pillars of Dungeon Defenders II. We define these pillars as axioms, rules by which all game features are assessed, and which must be upheld at all times (Pro tip: expect a future article diving into these pillars).According to the insightful blog post by Studio Director Dave Loyd, players can expect a pre-alpha version of the game at this year's New York Comic-Con, however a soft-launch of the free-to-play titl will also be coming later this year to show off the vast improvements from the original Dungeon Defenders.
Check out the teaser trailer below on the revamped title as well as the official blurb for the game:
"In Dungeon Defenders 2 the land of Etheria has been invaded by the Old Ones and players must rally, alone or with friends, against the invasion. The game features brand new combat and tower placement systems that synchronize the roleplaying, action, and tower defense elements of the first game for more visceral and strategic gameplay.
“New defense and ability interactions make for exciting, emergent gameplay and new environmental traps increase variety and strategic planning throughout each level in the game. The team is also working on a completely new mission structure and content release strategy which will revolve around the way the community wants to play.”