DRM in videogames became a red hot topic again recently, when following the unveiling of the Xbox One, Microsoft representatives revealed that an Internet connection would be mandatory for playing all games on the upcoming console, then back-pedalling on the new restrictions due to vocal consumer concern.
At the other end of the spectrum, is digital distributor GOG.com, which began life as a platform for classic PC games, and now also serves as a digital storefront for a growing collection of new release titles from independent developers embracing a philosophy that combating piracy should not inconvenience, or compromise the fair use rights of paying customers.
With consumers' rights to the games they buy getting muddier in the digital age, we talk to Trevor Longino, Head of PR and Marketing at GOG.com, to find out his take on the situation, and explore GOG's plans for the future of digital games distribution. Read on
for the full interview.