beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 10:30am 27/04/13 | 0 Comments
The ever-resourceful Internet sleuth Superannuation has revealed to Kotaku that several senior staff from the now defunct Impossible Studios have been picked up by BioWare Montreal, the studio behind the recent Mass Effect and Dragon Age series. Two of the newly hired recruits include Colin Campbell, who was lead world designer on Big Huge Games' Kingdoms of Amalur, and Ian Frazier who was lead designer on Kingdom of Amalur as well.

Both Campbell and Frazier have been placed as lead level designer and lead gameplay designer respectfully, with Superannuation revealing that the pair may have been given a job on the rumoured Mass Effect 4 title, or possibly something else in BioWare's stash of titles.












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