AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review
Post by Eorl @ 10:30am 27/04/13 | 0 Comments
The ever-resourceful Internet sleuth Superannuation has revealed to Kotaku that several senior staff from the now defunct Impossible Studios have been picked up by BioWare Montreal, the studio behind the recent Mass Effect and Dragon Age series. Two of the newly hired recruits include Colin Campbell, who was lead world designer on Big Huge Games' Kingdoms of Amalur, and Ian Frazier who was lead designer on Kingdom of Amalur as well.

Both Campbell and Frazier have been placed as lead level designer and lead gameplay designer respectfully, with Superannuation revealing that the pair may have been given a job on the rumoured Mass Effect 4 title, or possibly something else in BioWare's stash of titles.

biowarebig huge gamesimpossible studiosmass effect 4

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