to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 11:47am 26/02/13 | 6 Comments
A press embargo lifted today, bringing the first screenshots, and hands-on accounts with EA's new Command & Conquer project, the real-time strategy game that started life as Command & Conquer Generals 2, and transformed into a free-to-play venture with a long term vision as a portal for the entire C&C franchise.

We're yet to check the game out ourselves, but here's a few choice findings from publications around the web:

Polygon:
Originally a follow-up to 2003 game Command & Conquer: Generals, EA's forthcoming PC strategy game is being pitched less like a sequel and more like a evolving live service where we might play future C&C games.

It's a free-to-play game, and freed of narrative connections to the long-running Red Alert and Tiberian fiction. There are no plans for cinematic cut scenes of the B movie-quality Command & Conquer was known for in the '90s. At launch, Command & Conquer won't feature a single-player campaign, but it will include single-player content.
Eurogamer:
As much as it feels like Command & Conquer, in other words, it's still a departure for the series. A new business model, a new developer, and a new engine. On this last front, at least, Victory seems pretty confident, "As far as I know, this is the first time a first-person engine has been adapted to run a third-person real-time strategy game," says Morten. "Of course that brings with it a great deal of detail in terms of geometry and in terms of textures, but it also brings network advantages in terms of the full-client server. No more being gated by the slowest connection, no more susceptibility to cheating."
PC Gamer:
With that in mind, I mention the possibility of user-created content. If maps are free, then is there a chance for the game to come with a map editor. Surprisingly it’s something Victory games are considering. Morten says they’ll do it if they can make it work: “It’s not as much about free-to-play as it is about the engine. I’m really excited about the possibility of potentially providing the ability for players to trade maps, and to have an interface for that instead of it just being ad-hoc through sites.”

The good will eventually runs out at server-hosting. I didn’t expect it to be any other way, but Morten confirms that there will be only EA hosted servers that users can customise: “Our server back-end is run entirely in the cloud, so in terms of being able to set-up tournaments using our servers, absolutely, but users having their own box – that’s not possible, because it’s got to be part of our cloud cluster. We’re still going to provide player the hooks to provide their own tournaments, so hopefully they’ll still get the features they want, but with a good quality of experience.
CVG:
"We've gone back to Generals, which came out almost ten years ago now, and we've implemented some of the same units, but also added new ones. Over time we're going to add more factions, and we're going to revisit the Tiberium and Red Alert universes." EA Victory has made it clear that it wants to make Command & Conquer suitable for the eSports market, which has become huge business - especially in Korea. It's unlikely it'll dethrone StarCraft, but with fun, balanced combat and a fair free-to-play structure, they could build up a large and loyal fan base.
Hit the thumbs below for all the new screens and art.













Latest Comments
FaceMan
Posted 12:27pm 26/2/13
I want to be a Tiberium Harvester driver.
Jboy
Posted 12:32pm 26/2/13
Free to play eh? Considering EA's already known pay to win schemes in their F2P titles I'm having second thoughts on how this game will turn out.

Personally I'd have preferred shelling out money for a good SP game with MP features.
Trauma
Posted 03:41pm 26/2/13
Hard to care now that it's 'free' to play.
paveway
Posted 07:47pm 26/2/13
I want to be a Tiberium Harvester driver


you should pick another game then, tiberium wasn't in c&c generals
E.T.
Posted 08:18pm 26/2/13
I really DONT like free to play models. FTP = pay to win
Whoop
Posted 08:37pm 26/2/13
I want to be a Tiberium Harvester driver.

what about a normal harvester driver?
Commenting has been locked for this item.
6 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks