hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Eorl @ 11:39am 23/02/13 | 3 Comments
Developer and creator of the upcoming DayZ Standalone Dean "Rocket" Hall has unveiled a new dev diary video, this time showcasing the behind-the-scenes of how the team captures the new zombie animations.
This week the format is a bit different, we got behind the scenes and follow Rocket and Matt as they visit the Mocap studio at Bohemia Interactive, and work with the team to develop the new zombie animations for DayZ Standalone.
Alongside the new dev diary was also a quite lengthy blog post detailing all kinds of various upcoming features for the new standalone title, including a more detailed overlook of the character development, inventory system, world developments and art development.

Check out the new dev video below and also swing by the DayZ Tumblr page for the updated in-depth design meeting as well.






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Latest Comments
carson
Posted 12:15pm 23/2/13
These vids are cool, but why the dubstep!? It made it barely watchable.
paveway
Posted 12:24pm 23/2/13
It made it barely watchable


it didn't really, it's not like it was beating you over the head with bass

oh noes a slightly different beat pattern
Toxus
Posted 10:13am 25/2/13
Would have been better if they showed some models moving to go along with his movement
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