beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 11:39am 23/02/13 | 3 Comments
Developer and creator of the upcoming DayZ Standalone Dean "Rocket" Hall has unveiled a new dev diary video, this time showcasing the behind-the-scenes of how the team captures the new zombie animations.
This week the format is a bit different, we got behind the scenes and follow Rocket and Matt as they visit the Mocap studio at Bohemia Interactive, and work with the team to develop the new zombie animations for DayZ Standalone.
Alongside the new dev diary was also a quite lengthy blog post detailing all kinds of various upcoming features for the new standalone title, including a more detailed overlook of the character development, inventory system, world developments and art development.

Check out the new dev video below and also swing by the DayZ Tumblr page for the updated in-depth design meeting as well.






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Latest Comments
carson
Posted 12:15pm 23/2/13
These vids are cool, but why the dubstep!? It made it barely watchable.
paveway
Posted 12:24pm 23/2/13
It made it barely watchable


it didn't really, it's not like it was beating you over the head with bass

oh noes a slightly different beat pattern
Toxus
Posted 10:13am 25/2/13
Would have been better if they showed some models moving to go along with his movement
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