AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review
Post by Steve Farrelly @ 03:37pm 19/02/13 | 0 Comments
AusGamers recently had a chance to have an epic conversation with BioShock Infinite Design Director, Bill Gardner, where we discussed everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design, even right down to her eyes.

"Ultimately, we set out to do something very different with [Elizabeth]," Gardner told us. "We set out to really push narrative in games with her, and the way that she interacts with the world. And the amount of fidelity there is quite different. The amount of time we spent just getting her looking right, and I don’t mean her physical features, but actually having, like, her eyes move in the right way."

The full interview also covers Booker, the game-world opening up, play time in comparison to BioShock and much, much more.

Click here for the full interview.

bioshock infinitebioshockirrattional gamesinterviewbill gardner
Buy now from Green Man Gaming for only GBP£32.99 (USD$39.99 on Steam)!
(compare all prices)

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.