beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 03:37pm 19/02/13 | 0 Comments
AusGamers recently had a chance to have an epic conversation with BioShock Infinite Design Director, Bill Gardner, where we discussed everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design, even right down to her eyes.

"Ultimately, we set out to do something very different with [Elizabeth]," Gardner told us. "We set out to really push narrative in games with her, and the way that she interacts with the world. And the amount of fidelity there is quite different. The amount of time we spent just getting her looking right, and I don’t mean her physical features, but actually having, like, her eyes move in the right way."

The full interview also covers Booker, the game-world opening up, play time in comparison to BioShock and much, much more.

Click here for the full interview.





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