AusGamers took Far Cry 4 for a hands-on spin last week. Read on for our full thoughts...
Far Cry 4 Hands-On Preview
AusGamers had the chance to sit down and chat with lead programmer and local Australian Ian Hern on all things Kraden’s Crypt.
Interview with Ian Hern on Kraden's Crypt
We take a look at all the local talent Australia has to offer for the gaming scene
Indie Friday: A Look at Australian Gaming
Joaby Gilroy takes The Sims 4 for a spin on PC and finds out just what the life simulator has to offer.
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Post by Steve Farrelly @ 03:37pm 19/02/13 | 0 Comments
AusGamers recently had a chance to have an epic conversation with BioShock Infinite Design Director, Bill Gardner, where we discussed everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design, even right down to her eyes.

"Ultimately, we set out to do something very different with [Elizabeth]," Gardner told us. "We set out to really push narrative in games with her, and the way that she interacts with the world. And the amount of fidelity there is quite different. The amount of time we spent just getting her looking right, and I don’t mean her physical features, but actually having, like, her eyes move in the right way."

The full interview also covers Booker, the game-world opening up, play time in comparison to BioShock and much, much more.

Click here for the full interview.



bioshock infinitebioshockirrattional gamesinterviewbill gardner
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