Continuing our run of unique, in-depth games features, AusGamers has for you today a look at the age old videogame boss battle, and his (or her) station in the modern videogame landscape.
Contributor Adam Redsell took to looking into this trope for us, to see if maybe this old hat has finally become a redundancy in gaming, or if, perhaps, he (or she) just needs an updated, new job description.
It's an interesting look into a classic addition to games, with modern up-to-date examples most people will be fully aware of. Definitely a must read for avid gamers.
Click here for the full feature.
Posted 04:36pm 11/2/13
Posted 04:43pm 11/2/13
I agree that if you are going to have Boss Battles, they need to be pretty full on using a large assortment of skills. However they should have reason to be tough, and not something lame like Super-Shields.
The more creative a boss battle the better.
What would Mario be without Bowser?
Posted 04:43pm 11/2/13
Posted 05:00pm 11/2/13
The joker in arkham city? i remember that being a fair bitch with all the enemies dropping from the roller coaster. Joker himself was pretty easy to bash up but the waves were fairly frustrating.
Posted 05:13pm 11/2/13
Firstly, it was designed to show just how far the Joker would go and, conversely, that Batman would never cross that line (though let's be honest, who among us didn't want to see Bats inject the Titan formula as well), which equally meant it was a means to showcase Batman's ingenuity in how he battled Titan Joker with exploding gel on his fists.
There could have been more layers added to confrontation to make it more cerebral, sure, but looking deeper, there were very rewarding components to it from a narrative level for those of us looking.
Posted 05:22pm 11/2/13
But it was referenced really early on.
Lots of games have problems with boss design in that they give players just too many things to kill a boss with. Then they want you to kill a boss with whichever way your play style has decided on. It's too late to punish a player at the end of a game who's spent all his time honing his combat and avoidance based around a certain few weapons to have them not be useful in the end game. Noone likes that but noone likes a short game without a lot of different abilities (look how many people complained about Assassins creed 1, the first game which is honestly the best at just going around and assassinating people rather than sword fighting).
What i mostly find in videogames is that the first boss is really well crafted, you've got only a few skills and game mechanics learned and you usually have to use a few combinations of them cleverly to defeat the boss with some timing and patience. Then it gets washed out as the game progresses you and aside from a few unique bosses who have a horribly weak spot but otherwise overpowered, the rest of the bosses just fall like larger more powerful goons.
Posted 05:44pm 11/2/13
I'd argue that the first time you encounter a Sectoid Commander and the Uber Ethereal in the temple ship assault are effectively boss fights.
Posted 05:50pm 11/2/13
Posted 06:03pm 11/2/13
or maybe it makes less sense to have boss fights in games that aren't generally about killing enemies...
Posted 07:42pm 11/2/13
Short and sweet. Strategy, skill, and a bit of luck got you over the line. A perfect example of a good boss fight imo.
Posted 07:14pm 12/2/13
Posted 07:46pm 12/2/13
perhaps as games are able to randomly generate how different mobs look then it becomes less necessary but as long as you're cutting your way through identical hordes, it is always nice to be blown away by some giant fuckoff tentacle gunship.
Posted 08:36pm 12/2/13
Capra demon first up when you are low level in the narrow boss room is tough when you are new
Gwyn lord of cider the final boss is a proper challenge for you character even if you have some experience unless you are a parrying god
Posted 10:26pm 12/2/13
Posted 10:40pm 12/2/13
The only western games I can think of that has done this moderately well is one or two of the bosses spread out across the dead space trilogy and maybe some of the dark siders bosses, though many of those were uninspired big monster in a room affairs too. Even then they are mostly pretty boring because they still don't have the INSANE HYPER ADRENALINE SUPER HAPPY FUN TIME I AM ON THE DRUG THAT KILLED RIVER PHOENIX exuberance of Japanese games.
Posted 10:39pm 12/2/13
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