hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 11:51am 11/02/13 | 0 Comments
Zombie Studios unveiled their next game at the recent DICE Summit conference in Las Vegas to a select group of press, announcing Daylight --a title that although seemingly in contrast to Blacklight, reportedly has nothing to do with their previous game's sci-fi world. Rather, Daylight is a psychological horror game that PC Gamer describes as similar to Amnesia: The Dark Descent, and draws from studio founder Jared Gerritzen's experience on the first two F.E.A.R. games, and Condemned: Criminal Origins (via: PC Gamer):
With no name and no memory of unceremoniously arriving at the asylum, players piece together the events of the past while seeking escape from the building’s tangled ruin. The procedural generation tech, Zombie claims, means no two playthroughs will be the same. The studio says each session lasts around half an hour, which suggests a need for multiple runs to figure out the full story.

“Different players will have a totally different experience,” Creative Director Jared Gerritzen says. “You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell. You need to find your way out, and each time you do it it’s completely different.”

Instead of weapons, you’re given a cell phone that warns you when psycho phantoms are lurking nearby and acts as a compass and makeshift flashlight. It also occasionally becomes “possessed” to play snippets of expository video or show images. This is the true power of 4G LTE.
Daylight is being built on Epic Games' Unreal Engine 4 tech for PC, and is eyeing a 2013 launch with a budget $20 price point on Steam.













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