AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review
Post by Eorl @ 10:34am 09/02/13 | 1 Comments
After just six months of Big Huge Games' financial disaster with Kingdoms of Amalur, the former members of the studio have once again struck bad luck with Epic Games founder Tim Sweeney announcing the closure of Impossible Studios, the re-branded Epic Baltimore studio.
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.

In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.
The closure of the studio is a tough one with the former members only just recovering from their previous troubles, however Sweeney also revealed that the upcoming Infinity Blade: Dungeons is now on hold as they figure out the future of the project. Hopefully those affected by the closure are able to get back on their feet as quickly as possible.

big huge gamesepic gamesimpossible studiosinfinity bladeclosure

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Posted 02:29pm 10/2/13
Kingdoms of bleh so when is their sexy new engine getting released anyhoo.
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