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Post by Dan @ 07:05am 07/02/13 | 5 Comments
Citing "sources with first-hand experience of Microsoft’s next generation console" The EDGE-online is reporting that games purchased on Blu-ray disc will require online activation on the console, and be tied to a single user account from that point.

The mechanism is obviously the same as seen with many PC games that tether to services such like Steam and Origin, but would be a first for a standalone games console, where device owners have been long-accustomed to secondhand sales.

Sony's next generation PlayStation console has also previously been rumoured to include similar functionality, but whether or not either manufacturer will actually implement such protection for the console's launch is uncertain.

Neither Sony or Microsoft have officially announced their upcoming consoles yet, so obviously are not confirming or denying such reports. There's also no word as to whether any accommodations will be made for users to on-sell or trade secondhand games.

The notion has already impacted the share price of traditional retailer GameStop, which Games Industry International reports has slipped 6.5% since close of trading yesterday to $25.04, owed to the EB Games parent company's heavy dependency on secondhand game sales.













Latest Comments
Mitch
Posted 11:30am 07/2/13
IF they add online to play their games then I can see their consoles sales dropping badly this go around.
Khel
Posted 12:06pm 07/2/13
Don't see why it matters, plenty of people buy games on PC that are locked to steam/origin/uplay/whatever. Though, they might need to drop the price on console games a little for it to be an entirely fair comparison.
Darkhawk
Posted 05:44pm 07/2/13
What is unfair is the "always online" part. Steam type DRM is accepted by gamers because there is an offline mode, cloud saves, easy access to mods and discless play. The end-user benefits by adopting the DRM.

"Always online" will kill the console market if adopted.
Darkhawk
Posted 05:45pm 07/2/13
Sorry, just re-read it. There is no "always online" stated. My mistake.

Agreed with you completely, Khel.
Whoop
Posted 06:53pm 07/2/13
What is unfair is the "always online" part. Steam type DRM is accepted by gamers because there is an offline mode, cloud saves, easy access to mods and discless play. The end-user benefits by adopting the DRM."Always online" will kill the console market if adopted.

You can also buy games on the xbox market place I think (never actually done it, just seen it), seems a bit like what steam has going on. Also I think last time I looked, MS had a cloud storage option thing for save games.
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