With a host of writing credits under him and a future that looks bright in feature-film, television and more, AusGamers regular, Nathan "nachosjustice" Lawrence offered his expertise and insight into storytelling in games, specifically on where they succeed and fail.
Moreover, he cites specific and memorable examples of what's holding our industry back and what will set it free. He also expands upon the negatives with insight into how our interactive medium, a unique storytelling platform by default, can capitalise on user-input for the ultimate in narrative and storytelling potential.
Click here for his full in-depth feature.
Posted 02:35pm 04/2/13
keep 'em coming!
Posted 02:45pm 04/2/13
Posted 05:29pm 04/2/13
Posted 05:38pm 04/2/13
Posted 06:11pm 04/2/13
Posted 06:59pm 04/2/13
Posted 07:14pm 04/2/13
"OMFG I was just in a plane crash, now here is something completely unrelated - go save some guy on the radio in an underwater city. Even though you don't know why you are here or who you are or anything else, finding your way to and saving this asshole should clearly be your top priority."
I guess for me it didn't give me the motivation required to want to learn more about the story. Many games fail at establishing your characters place within the world from the beginning and while some people enjoy the slow burn of unraveling your characters role within the story, for me knowing my characters role is a key part of my motivation to see how the story unfolds.
I think games and TV are worlds apart when it comes to how the narrative is told. With TV they don't need to rely on player interaction and therefor player motivation. Sure you can create motivation through game play, if it's entertaining people will continue to play but that doesn't mean that they will necessarily complete the story portion of the game. Take for example GTA, hugely entertaining game play yet how many people felt a narrative motivation to complete the story rather than just steal cars and race around the streets?
Posted 07:30pm 04/2/13
Posted 10:00pm 04/2/13
I'm confused, you don't see a lot of important characters in games until the latter parts.
Posted 10:02pm 04/2/13
Posted 10:37pm 04/2/13
Posted 10:46pm 04/2/13
Posted 11:20pm 04/2/13
Clear enough?
Posted 11:29pm 04/2/13
Posted 11:31pm 04/2/13
But i still think COD games have stupid, confusing, non-sensical storylines since they have had to keep one upping what COD4 did, and using them to make a point about story telling is silly.
Posted 11:50pm 04/2/13
I've just started playing Dishonoured and am totes blown away, it's incredible! Very reminiscent of Thief and Deus Ex - you guys think it would be up there as a good example?
For me, the most compelling games from a narrative and all-round great experience have been Deus Ex, Deux Ex: HR, Thief series, Half-Life series. The first Call of Duty: Modern Warfare (Haven't played the rest) was gripping, when the British SAS captain dude died at the end!