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Post by Steve Farrelly @ 04:14pm 31/01/13 | 4 Comments
Co-op, in-game purchases, action rolls and cover are all hot topics when it comes to Dead Space 3, but no one has really stopped to look at what's driving the overall narrative of Visceral's space-horror opus: Isaac Clark.

After everything he's gone through in the past two games and all the events in between, it's hard to argue that he wouldn't be more hardened; a more resilient version of the voiceless, hapless vessel we embodied in the first game. We broached this idea in a recent interview with Senior Producer, Dave Woldman, asking about Isaac's growth as a person and a victim, and just how the team is tackling that in the third installment of Dead Space.

"It’s one of those interesting things. Because when Dead Space began, he was an everyman engineer thrust into crazy situations," Woldman explains.

"And by growing the character over time, you have to say “Is his reaction to these scenarios plausible? Is there something he’s doing that makes sense?”. And having gone through it all once, it just wouldn’t make a lot of sense, if in the third game, he’s still saying “What’s going on over here? What’s the cause of this?”.

"To anyone who is familiar with our franchise --and our fans, love it and eat it up-- it just wouldn’t make any sense, and they’d be scratching their heads and say “Your story is comical”. Clearly, there’s a Necromorph there, and he’s going to know what to do this time around. He is a reluctant hero; he was thrust into it initially. In Dead Space 2, he was brought on... he was thrust into it in Dead Space 1, pulled into it in Dead Space 2, and then in Dead Space 3, it’s continuing."

For more on this angle, and more in general on Dead Space 3, click here for our full interview feature.








Latest Comments
Phooks
Posted 06:00pm 31/1/13
Yeah it's sort of weird at the start of DS2, he's reacting to people getting murdered by necros, recoiling and groaning in cutscenes... then it's just straight back to unflinchingly mowing down every necro in sight..
Bah
Posted 07:19pm 31/1/13
What game isn't like that though, there's always a disconnect between the narrative and how the character does things while you're actually playing - especially noticeable in scenes where after killing 500 guys in a row a random mook gets the drop on you and you are captured in a cut scene.
Toxus
Posted 07:51pm 31/1/13
I'm just pissed that the PC version is exactly the same as xbox graphics wise..it's a superior machine so it should be optimised for that version
Phooks
Posted 07:54pm 31/1/13
true, it's just such an immersive game that the when it happens it takes away so much.

The best thing deadspace has going for it is the 'feel' of you being in the shoes of Isaac. When he's not consistent It feels much more jarring than say, assassins creed finishers.
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